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Comic 113 - Change of Attack

21st March 2019 in Rise of the Robeast
Change of Attack
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Author Notes:

kidra 21st Mar 2019, 2:00 PM edit delete
kidra
Getting the difficulty level right as a GM is always hard. Sure you can use CR as a guide, but that isn't always the best way to measure things. Maybe one of your players has an ability that perfectly counters the enemy's fighting style. Or maybe this monster could be defeated by a common spell, but nobody prepared it that day.
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Comments:

Otaku 22nd Mar 2019, 8:38 AM edit delete reply
Otaku
As someone who barely knows D&D or Pathfinder, I've got to ask:

How reliable is CR anyway? I don't know how well executed it has been and just as a concept, you know it shouldn't be seen as more than a rule of thumb. Even if we could qualify everything into numerical scores, that doesn't mean we've qualified everything.

As kidra said, maybe someone in the group has the knowledge, ability, or both that makes an encounter much easier... and the flipside can be true as well. You know how you realize your character or the enemy is at a disadvantage if you can catch them when they're tired? That can apply to the GM and players as well. XP

If I'm still not being clear... well... anyone familiar with Hunter X Hunter? ;)
kidra 25th Mar 2019, 6:34 AM edit delete reply
kidra
You're right, it's definitely more of a rule of thumb than a hard and fast rule. Especially since it can depend a lot on your party.
A monster with tons of hitpoints isn't as big of a threat if you have a barbarian, a paladin, AND a fighter on your team. But if your front-line fighter is a ranger who specializes in buffs, and he's used all his spells for the day?
Otaku 25th Mar 2019, 9:12 AM edit delete reply
Otaku
Aye. There's just the current state (competence, aggressiveness, etc.) of the GM and players, there's the content of the builds, and there's the competency of the builds and players.

Oh yeah, build quality. One of my oft-posted tales from my high school RPG group (using GURPS) involved the GM not realizing how effective various traits were with the ogre he built and multiple players not realizing how important High Pain Threshold was... because we'd always built characters with it before! XD 1 + 1 = Almost a TPK!
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