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Comic 14 - NPC to the Extreme

15th February 2018 in Form Gaming Party!
NPC to the Extreme
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Author Notes:

kidra 15th Feb 2018, 12:00 PM edit delete
kidra
Animal companions make everything better.

I don't know about you guys, but I feel like whenever my group has had animal companions, we act like they're telepathic, or at least able to understand English. None of this silly "empathic bond" for us!

I once had a character who had a celestial badger animal companion. He was fully intelligent and frankly overpowered, but that whole campaign was full of crazy fun-ness so a talking badger was the least weird thing that happened.

What about you guys? Any fun experiences with animal companions or familiars?
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Comments:

Otaku 19th Jul 2018, 4:04 PM edit delete reply
Otaku
Um... can I propose an alternate storytime?

So, one guy let me build his character for him in a GURPS Supers (using the 3e rules) and, wanting to have players think that could be a good thing I...

...gave him Invulnerability to Kinetic Damage. Also, a backstory where technically, he was a "cosmic bullet" from some weird war in space. XP The player named the character "Hobo Dan".
kidra 20th Jul 2018, 5:09 AM edit delete reply
kidra
I'm always up for alternate storytime!
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