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Comic 86 - Waiting

6th December 2018 in Rise of the Robeast
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kidra 6th Dec 2018, 2:00 PM edit delete
I don't know if it's the case for wherever you all live, but it's really cold here. Winter is in full force and I hate it. I'm not a person that does well in the cold. I've lived in the same place my whole life, so you'd think I'd be used to it, but I'm not.

Speaking of weather, how have you guys used weather in your games? I've noticed that most of the time in games the weather is a balmy 70-75 degrees Fahrenheit, and plays no effect on the gameplay. While this is great for simplicity, there's a lot of ways that it could be used to make things more interesting. Tracking someone in the snow? Their tracks are easier to see but you have to hurry before the snow covers the trail. Or how do flame spells perform in rain? Do your players have enough water to handle wearing their full-plate armor in the summer heat?
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Otaku 6th Dec 2018, 2:23 PM edit delete reply
Basically, once you've got the rules and general strategies down well enough, role-playing games are enhanced by including even simple, basic aspects of weather.

The catch is, even when everyone has a good working understanding of the rules, it can really bog down play to worry about it all. Your typical fight needs to worry about lighting (both level of visibility and position of light sources), wind direction, ground conditions/footing, elevations, etc. etc. etc.

Oh yeah, and what if someone prioritizes the various in-game mechanics to mitigate such things? Sometimes it is a great way to reward them for that choice, slapping the entire group with such an obstacle... but other times it just throws game balance right out the window. @_@
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